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Archive for the ‘interaction design’ Category

Raph Koster did a presentation called ‘the core of fun’ at the Etech 2007 (slides available). The main theme of the talk was about structure; ‘things that work’ have a certain structure. Also fun things, music is full of structure and so are games, art, etc. Often structure is limited within a grammar, understanding grammar [...]

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The way Jeff Jonas gave his talk at etech07 was similar to the content he was presenting. His theme was ‘enterprise amnesia’. Jonas has a history in Las Vegas, where he worked on fraud detection for casinos. The main problem with these organisations is that the left hand does not know about what the right [...]

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OK, the title of this talk was a bit on the vague side, but it did turn out to be very inspiring. The bottom line was how to keep complex systems usable.
Charles Armstrong took stage for the first part. His point was about making ’sociomimetic’ systems easier to use. Sociomimetic stands for mirroring social behavioural [...]

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